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The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
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The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation

 
SKU:  

006-B-01048

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The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.

Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.

 
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Product Details
Author:Kit Laybourne
Paperback:448 pages
Publisher:Three Rivers Press
Publication Date:1998-11
Language:English
ISBN:0517886022
Product Length:7.32 inches
Product Width:1.26 inches
Product Height:9.0 inches
Product Weight:1.75 pounds
Package Length:9.0 inches
Package Width:7.4 inches
Package Height:1.2 inches
Package Weight:1.75 pounds
Average Customer Rating: based on 20 reviews

Customer Reviews
Average Customer Review:4.5 ( 20 customer reviews )
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Most Helpful Customer Reviews

8 of 8 found the following review helpful:


5GREAT INTRODUCTION TO ANIMATION TECHNIQUES  Sep 16, 2004 By E. Hall
This is a great book for both students of animation and anyone out there who just wants to know more about that thing called animation. Laybourne is very easy to read and goes step-by-step through various animation processes in such an accessible way that its almost entertaining.

If you have a serious interest or just a passing interest, this is a great book!

11 of 12 found the following review helpful:


4A great starting place for the independent animator.  Aug 17, 1999
This book is a great guide to the starting animator, covering all aspects of animation with some general information of everything. This new digital edition is more comprehensive than the first edition because it explains how to use the computer as a tool for animation in both the 2D and 3D formats.

11 of 12 found the following review helpful:


5I was lost until now!  May 22, 2000 By D. David
I'm familiar with animation in theory. I had experience in using some techniques but never translating any animation into a recorded movie or a digital format movie. This book explained me few things I was asking myself for a very long time. I mostly liked the table included in the book for what is the hardware configuration for a budget you have, as well as a table for best computer programs - today you can produce everything through a computer. If you think you know alot, but something IS STILL missing from your knowledge, grab the book!

6 of 6 found the following review helpful:


4Good introduction to Animation  Nov 03, 2003
I am using this book for background info for an animation unit I teach with my graphics students. It gives you a good overview of many different animation techniques. It answered a lot of my questions. This book is a good start, but you might also want to check out animation by preston blair, and Animation from script to screen by Shamus Culhane. Shamus will make an animator out of you by the end of his book.

6 of 6 found the following review helpful:


3Increasingly dated  Dec 02, 2008 By Oluseyi "itinerant theoretician"
The Animation Book is a fairly comprehensive review of traditional animation methods, with a few remarks on digital technology integrated into that workflow. Despite the updated title's mention of 3D, this book is not a valuable reference for 3D animators - or even for 2D digital animators (Flash, for example).

Indeed, that is its greatest disappointment. The book is far more of a historical reference than an introduction to contemporary production methods.

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