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Exploring Digital Cinematography (Design Exploration)

Exploring Digital Cinematography (Design Exploration)
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Exploring Digital Cinematography (Design Exploration)

 
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ACOMMP2_book_usedverygood_1418050768

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Successful animators- the ones who land the exciting jobs and who win the industry awards- must be more than simply a talented artist, a great filmmaker, or a skilled technologist. They need to be all three! For the first time, aspiring animators and those in the field looking to move up have a resource to help them develop this entire skill set with Exploring Digital Cinematography. Award-winning animator Jason Donati examines such key concepts as CG directing, lighting, and texturing from the three different perspectives of art, film, and technology. Beginning with a solid foundation of art and filmmaking knowledge, this groundbreaking book then translates key production techniques- including depth of field, camera blocking, and three-point lighting- into the 3D world. This unique approach bridges the gap between traditional live-action cinematography and cutting-edge 3D animation, giving readers all the skills they need to realize their full 3D animation potential.

 
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Product Details
Author:Jason Donati
Paperback:352 pages
Publisher:Delmar Cengage Learning
Publication Date:September 12, 2007
Language:English
ISBN:1418050768
Product Length:10.06 inches
Product Width:7.99 inches
Product Height:0.6 inches
Product Weight:1.85 pounds
Package Length:9.92 inches
Package Width:8.03 inches
Package Height:0.63 inches
Package Weight:2.95 pounds
Average Customer Rating: based on 5 reviews

Customer Reviews
Average Customer Review:4.5 ( 5 customer reviews )
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Most Helpful Customer Reviews

1 of 1 found the following review helpful:


5A really good book to own  Apr 14, 2008 By Jeffrey Henry Fletcher
This book is pretty thorough in covering all the aspects of digital cinematography, such as what the production process looks like, how to construct a compelling story, camera direction, lighting..... The sections on Lighting are especially thorough and very much tailored for the "Digital" part of Digital Cinematography, with easy to follow examples of how to create different lighting schemes in a 3D environment. Also, the artist spotlights on professionals working in the animation industry are very good to read as they add other insights and help you understand how they think and use this information. With most of the educational art books that I look for, good visuals are very important, and this book doesn't dissappoint. Great examples of 3D animation to illustrate the points of the book.

1 of 1 found the following review helpful:


5A great source for the aspiring film maker.  Apr 02, 2008 By Matthew J. Hawkins
Exploring Digital Cinematography is the perfect source to inspire or inform those looking to leap into the fields of animation and film. From those with little to no experience to those with countless numbers of years in the field, this book provides detailed knowledge about topics such as color theory, cameras, and lighting that will help pave the way to create a visual masterpiece. Mr. Donati provides plenty of pictorial guidance to help ease students into learning the subject material. He also provides some hard truths that few beginners to the field realize before making the decision to enter animation. One specific overtone to this book that makes it a great reference is that animators are film makers and artists first. There is no way around that. Make great films, animation, and art with the help of this book. Highly recommended.

1 of 1 found the following review helpful:


5Essential textbook for animators!  Apr 02, 2008 By Arty Girl
This book is a great resource for animation instructors or anyone looking to improve their skills as an animator. As the title indicates, it is built around the premise that good animators are first and foremost filmmakers--a fact that few budding animators consider. Donati walks readers through the entire animation process, and I've used several of the sections in both intro and upper-level classes. It conversational tone makes the text fun to read and there are plenty of graphics to reinforce the lessons. His thorough explanations of color theory, storyboarding and camera work make my lessons in these areas more effective. The accompanying CD-rom is full of helpful material as well, including a fantastic tutorial on 3-point lighting. If every 3D student followed this, there would be no more floating figures hovering above the ground when they should be running on it! Finally there's a book that covers the essential cinematographer's skills as they apply to animators. Strongly recommended.

1 of 1 found the following review helpful:


5A must have!  Mar 30, 2008 By Michael McCarthy "Michael McCarthy"
This book is perfect for anyone hoping to gain a greater understanding of all facets of digital cinematography and producing films/animations.

Super for use in the classroom and personal projects. The thing I like most is that the chapters give a nice basic overview then go into great detail for those that want a lot more.

-Michael


2Donati VS Birn  Jul 15, 2010 By mayanerd "mayanerd"
I admit that Donati made a good point in his book, nevertheless the book has very poor information compared to 'Digital Lighting and Rendering' by Jeremy Birn, both books are almost identical in the topics.

Donati presents very basic material in lighting and rendering, also so much pointless text that is not needed, on the other hand Birn elaborates on these topics taking the digital cinematographer to a totally new level.

Be confident that both books present almost same topics, and you'd definitely be better off with Birn's, am not promoting it but it's the truth.

I admit that I have learned alot from Donati's and it's worth reading, but this book alone is not enough, if you can afford enough time for reading another.

I was disappointed when I found another author presenting same topics and elaborating on them more than Donati's, explaining all about video formats from PAL all the way to HDV, which Donati failed to cover or even bring to readers attention.

Also worth noticing that the book contains so many printing errors, and very poorly edited for someone who's supposed to be in the animation/graphics/3D industry, e.g compare to sybex or focal press books, and the book is not really cheap to lack good editing.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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