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Animating Facial Features & Expressions, Second Edition (Charles River Media Graphics)

Animating Facial Features & Expressions, Second Edition (Charles River Media Graphics)
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Animating Facial Features & Expressions, Second Edition (Charles River Media Graphics)

 
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1584504749BAK

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This completely updated edition is written to teach 3D artists, designers, and animators how to add realism to their character's expressions. It begins by covering the anatomy of the human head, facial features, and facial muscles and progresses to cover recreating the human face and muscle structure in 3D and making it move in a realistic, believable fashion. It is filled with detailed instruction for lip synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. This edition includes two new chapters covering 3ds Max and Maya. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you'll learn everything you need to know in this indispensable resource.

 
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Product Details
Author:David Kalwick
Paperback:391 pages
Publisher:Charles River Media
Publication Date:May 03, 2006
Language:English
ISBN:1584504749
Product Length:9.22 inches
Product Width:7.4 inches
Product Height:0.99 inches
Product Weight:2.15 pounds
Package Length:9.06 inches
Package Width:7.32 inches
Package Height:1.02 inches
Package Weight:2.2 pounds
Average Customer Rating: based on 1 reviews

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5Developers are assured of the latest techniques and tricks  Aug 04, 2006 By Midwest Book Review
David Kalwick's Animating Facial Features & Expressions 2nd Edition completely updates the prior title on the topic to include the latest tools and resources. It's written for 3D artists and designers with an entire focus on one of the most difficult aspects of programming effectively: animating expressions. With two new chapters on using 2DS Max and Maya and new coverage of other hot programs, developers are assured of the latest techniques and tricks.


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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